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Burrow your defenses at a choke point to catch a bypassing army or Crawler by surprise. Build a bunker garrisoned with a devout near a Blue Crystal spawn point to grab opposing engineers off-guard.
Command and conquer 4 walkthrough upgrade#
This technique allows you to successfully defend two positions at the same time.Īs NOD you can upgrade all tier one defenses so they gain the Burrow ability, granting them stealth and armour. To totally finish this strategy, add an outpost that grants build radius for defense replacement and a shield or cloaking field to further strengthen your position. This allows you to move your Crawler to the other end of the map without having to worry about your roadblock. Deploy defenses adjacent to the bunker and they will receive super heals from the garrisoned healers. Spartan tanks will even turn into turrets when destroyed, now that's effective defense construction!īuild a bunker with two or three bulldozers in it or two slaves, these repair units have adjacent range but heal far more than engineers. These beefy tanks can take a lot of punishment while you build up your turret line. If you face an offensive player going heavy on tanks, build turrets along with spartan tanks and centurions. Don't think about it, just build a new one. If a Tower's shield is broken it's faster to sell it and build a new one than to wait for the shield to regenerate, same goes for the stasis field. If you emit a Stasis Field around a TCN node or other tech structure it can not be captured, however it will continue to accumulate victory points. The Stasis Field will continue working even if you are on low power.
Command and conquer 4 walkthrough full#
Place a Crystal Shield at a choke point your opponent cannot circumvent, and as he's about to move through, activate the stasis field blocking the entire passage! To his great annoyance he'll have to find another route or wait the full duration before he can move through, buying you and your allies valuable time. The Crystal Shield is a special case of shielding, it's stasis shield disables all units inside and prevents any interaction between those inside and outside the shield. Make sure to cover your offensive ally as he charges. The mobility Matrix allows you to cover allied troops as they move. A perfect way to effectively defend two position at the same time, travel over the whole map for some quick support to your allies or surprise your enemy when your meekly defended position turns out to be a death trap. Cover both with a few defenses and build a massive infantry force, the tunnels will allow you to instantly travel between them. Straightforward but effective, build a tunnel at the crawler near a defensive position of your choosing and one near an uplink tower or allied crawler. The NOD defensive Crawler is also outfitted with an Obelisk that can be charged this way. NOD has a similar system with the Obelisk of Light, if a unit enters the area of one Obelisk, nearby Obelisks will charge it up for an extra powered shot. They even link to turrets deployed by your allies, so you can use multiple defense players to quickly cover massive areas. Follow the green beams emitting from a selected turret to check which turrets are linked to it. To cover large areas with just a few Turrets use the PCS! if a unit enters the area all the turrets will shoot.
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The GDI Missile Turret and Falcon MLRS are outfitted with the Patriot Communication System, allowing them to shoot anywhere in the radius of uplinked Turrets.